Currently, all maps on this page are the work of Backgammon. His comments below.

 

These maps were made for my personal use as a GM, so keep that in mind if you find certain oddities. Also, I'm not in
any way an architect or anything, so if you find my buildings would crumble in real life, well, whatever.

In case you're wondering, the little black half-circle with a dot in the center you find in most of my maps represents
a person. I put those there for sense of scale, it doesn't actually mean there is an NPC standing there at all times or
anything like that.

If you have special requests for maps, comments or suggestion (particularly if you're an architect or have other
such knowledge), you can contact me at olivier.gagnon.1@ens.etsmtl.ca or send me (Backgammon) a personal message via the
dumpshock forums (forums.dumpshock.com)

 

Apartment Floor 1

 

Not much to say on this one. This building was meant to be an abandoned apartment building in the Bronx, covered
in graffiti, rotting plywood, large holes in the walls, devil rat infested, etc. Partial inspiration came from the
building in Blade Runner where Deckard faces off with Roy Batty. In my game, the PCs were attacked by psychotic orc
gangers in this building.

 

Apartment Floor 2

 

This building is meant to be a apartment complex in Manhattan, in the middle-class corporate range. The apartments in this
building would all be equipped with the nice things described in Sprawl Survival Guide, like photovoltaic paint and whatnot.
You'll notice that many apartments do not have window access, which is not normal. Well, that's because at first I hadn't
noticed my mistake, and sure as hell wasn't gonna redo the whole thing to fix it. But, it workd out pretty good anyway,
because in 206x I can see how you could have floor-to-ceiling display screen, or photovoltaic paint, reproducing a better
view than what you'd see anyway. Plus, with the sararimen jacked into simsense oblivion most of the time, not like they'd
miss having a window opening on the depressing cityscape outside.